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The House of the Dead: Overkill |

Mutant clowns are pretty much the most
frightening thing ever. |
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Even
though it suffers from technical flaws, The House of
the Dead: Overkill offers tons of entertainment with
plenty of style.
The Good
Fantastically cheesy grindhouse atmosphere *Some of
the best-looking graphics on the Wii *Plenty of
unlockables to keep you going *Features a song
titled "Suffer Like G Did".
The Bad
*Frequently stuttering frame rate *Bizarre clipping
and pop-up graphical issues.
From the moment you turn on The House of the Dead:
Overkill, it's obvious that things are a little bit
different than they used to be. Developer Headstrong
Games has crafted a grimier, grungier, grainier game
that from the ground up embraces its inherent
cheesiness yet still pays homage to its
predecessors.
Overkill reinvents the aging shooter series for the
better with an over-the-top grindhouse theme that
resonates in its every aspect, from the hilarious
story to the fantastic vintage soundtrack.
When rookie AMS Special Agent G, who originally
appeared in the first House of the Dead game of
which Overkill is a prequel to, is forced to team up
with loudmouthed ladies' man Isaac Washington, a
Bayou City detective on a quest for revenge, blood,
brains, and bodies fly. The two curse and shoot
their way through endless zombies--we mean
mutants--as they chase after nefarious crime lord
Papa Caesar, the man responsible for the outbreak.
Along the way, you'll encounter the aptly named
Varla Guns, an ex-stripper with her own vendetta
against the sinister villain, and blast your way
through wave after wave of hilarious and terrifying
mutants, including hobos, football players,
rednecks, backflipping clowns, nurses, and more.
picture caption1: Mutant clowns are pretty much the
most frightening thing ever.
As is typical with light-gun games, the action is
entirely on rails, so you don't have any real
control over your path through the mutant-infested
backwaters of Bayou City.
You do, however, have some peripheral vision if you
move your crosshairs near the edge of the screen,
which helps you to pick up power-ups like grenades,
health kits, golden brain collectibles, and the
coveted "slow mo-fo mode," which slows time down to
a crawl for maximum carnage.
Each of the linear missions takes place in a
specific set piece that has been cast in the
grindhouse theme, from hospitals to carnivals to
plantation houses, and at the end of each you'll
duke it out with a freakishly large supermutant in a
battle to the death.
Throughout the game, you'll be treated to the
hilarious hijinks of the at-odds duo of mutant
mutilators G and Washington in the intentionally
poorly edited cutscenes that bookmark each mission.
The degree of difficulty ranges from level to level
but is more often than not ridiculously easy,
especially if you've got the help of a friend thanks
to the two-player co-op mode, which is very nicely
set up so that a partner can join at any time. Most
enemies fall to your firepower in only a few shots,
and even the bosses are huge pushovers once you
learn their simple and predictable patterns.
Thankfully, there is plenty more to do than shoot
mutants: You can purchase or upgrade weapons for
more firepower or variety by spending the
hard-earned cash from your missions, you can play
three minigames that support up to four players, and
you can earn a number of achievements by performing
feats such as completing a mission with an accuracy
rating of over 70 percent to unlock new bonuses like
concept art.
You can even unlock director's cut versions of all
of the levels, which are made longer by restoring
"previously deleted scenes" and made more difficult
by including larger quantities of (slightly) more
durable enemies and limiting the number of
continues.
Overkill features one of the best game soundtracks
in recent years, and each mission has fantastic
vintage-style themes, with guitar riffs that will
stick with you long after you've set your Wii Remote
down. Even better special remixes of the in-game
songs are unlocked by completing missions, further
endearing Overkill's tunes into your heart.
The voice acting is equally top-notch, and every
character is fun and memorable, especially the
overly dramatic narrator and Isaac Washington, who
drops an F-bomb almost every other word. Though the
frequency of the swearing may be a potential
deal-breaker for some, it fits well into the overall
theme of the game and adds more to the experience
than it detracts from it.

PROTIP: To defeat the boss, shoot at it in the
red circle until it dies. |
The House of the Dead: Overkill shines as one of
the best-looking games on the Wii thanks to its
frequent and expert use of motion blur and
grainy filters and its stylistic color palette.
Mutants can also be shot to pieces and their
limbs will fall or fly realistically, raising
the gore factor and increasing the fun.
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Unfortunately, its wildly inconsistent frame rate
puts a serious damper on the action, and less
significant but still frustrating issues like mutant
pop-in and clipping occur all the time. There's also
the occasional AI glitch to contend with as enemies
sometimes get stuck on walls or other terrain.
Ultimately, The House of the Dead: Overkill is a
breath of fresh air in a well-trod genre. It's
incredibly fun and entertaining despite its
shortcomings. With a hilarious cast of heroes and
villains, brilliant writing and voice acting, and
some of the best visuals available on the system,
Overkill is one game that no hardcore Wii and a
penchant for over-the-top amounts of gore and
swearing should miss.
source: www.gamespot.com |