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RacePro |

Mini Cooper racing marks a great
introduction to the game. |
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RacePro is an incredibly in-depth racing game that's
also an accessible and enjoyable driving experience.
The Good
Huge array of racing classes *Good mix of tracks
*Excellent physics and handling *Incredible number
of tweakable options.
The Bad
Lack of extras *Lousy presentation *Only 13 tracks
*Quality of visuals is inconsistent.
RacePro isn't afraid to let you know that it's a
racing simulator. When you first jump into the
Career mode, the difficulty level defaults to
Professional, turning off all steering assists and
racing lines in the process. But despite its
penchant for realism, RacePro is also very
accessible.
The lower difficulty levels make it easy to pick up
and play, and the career structure lets you buy your
way into successful teams if you don't have the
skill or the inclination to qualify for them. Sadly,
the emphasis on realism has been at the expense of
presentation, and the sparse menu systems and bland
graphics fall well below the genre's high standards.
If you can put up with the loss of such luxuries,
then the superb selection of tracks, cars, and
racing disciplines help make up for it. RacePro
ultimately has more to offer the hardcore racing fan
than the Sunday driver, but it's still a good
console version of a great PC series.
The meat of RacePro is in the Career mode, and the
progression here is built around signing racing
contracts with various commercial companies. You
have the option of earning a place on each team by
beating a set lap time and paying a small fee, or
you can simply buy your way in for a premium.
This is a great idea, and it means that you're
afforded some breathing space throughout the
33-contract career. The difficulty model is also
brilliantly implemented, letting you increase or
decrease the number of assists that you use at any
time, with a credit incentive that increases with
the difficulty level. Your progress is also
incentivised by unlocking new cars for the standard
race mode.
This basic structure of the Career mode results in a
very rewarding game. You're always in control of the
difficulty, and you're being pushed to go that
little bit further than your ability. Novices will
find the game completely accessible at the easiest
level, whereas the semi-pro level offers a great
compromise between difficulty and playability.
You can tinker with the precise settings of each of
the assist levels before you start each race, so you
can experiment with reducing the hand-holding as you
progress. The highest level is geared toward those
who want an authentic experience, and all but the
most dedicated of racing enthusiasts will have
difficulty controlling the vehicles at this level.
The move to the Xbox 360 has clearly brought more
accessibility to the Race series, but there are
still a bewildering amount of tweakable options for
those who appreciate the science behind the sport.
By default, car setups are controlled by the game
itself, but you can always choose to tinker under
the hood with brakes, aerodynamics, gears and many
more.

The car models are nicely detailed, and they're
a pleasure to drive. |
The options are incredibly in-depth, so it's
great that you can save these setups, experiment
with them in the Practice mode, and then load
them whenever you like. The level of
customisation also stretches to the control
system, with sliders to adjust the sensitivity
and dead zones of the steering, throttle, and
braking. |
This
will be of particular interest to those with wheels
and custom-driving rigs who want to tailor their
setup exactly to their specification.
One of RacePro's key strengths is the variety of
racing disciplines that it has to offer. The Race
series on the PC has been officially endorsed by the
World Touring Car Championship, Formula 3000, and
Formula BMW, and RacePro continues this tradition by
bringing them all to the Xbox 360. There's also GT
Racing, Dodge Vipers, and Mini Cooper challenges,
the latter of which form a great introduction to the
Career mode.
The game has only 13 tracks--and none are available
in reverse--but the majority of them are rarely seen
in racing games, including a few excellent city
tracks. We've seen the Nurburgring so many times in
recent racers that it's quite refreshing to not have
to race it again here, and instead we get new tracks
such as a Portuguese street circuit with open
straights and tight corners, and a superlong track
from Elkhart Lake, Wisconsin, in the USA.
Although the tracks are all well designed, the stars
of the show are the vehicles. RacePro offers one of
the most realistic physics models we've seen in a
racing game, and there is a world of difference
between the appearance and handling of all the
different models of cars. The lighter vehicles feel
suitably twitchy as they corner, and a pack of
touring cars weave across the track with that same
swarmlike movement as in real life.
The car models themselves are also very good, with
detailed interiors, but the one area where the
modeling falls down is damage. A car can be ruined
with a single crash on the highest difficulty level,
but this doesn't have a significant visual impact on
the car itself. Bumpers fall off, but there's none
of the broken-windshield,
hanging-together-by-a-thread feeling of the car
models that we've seen in other racers.
In addition to the aforementioned Career mode, there
are Single Race and Championship modes. There are
also Time Attack modes that let you compete against
the world's fastest lap times, and the Practice
Sessions, where you can concentrate on cutting down
those lap times without the bother of traffic. Then
there's the bonkers-sounding but actually quite fun
Hot Seat mode, which appears in lieu of split-screen
multiplayer.
Players take control of the game sequentially rather
than concurrently, either in co-op, where you take
turns driving the same car, or in versus where you
drive different cars and the AI takes over in
between. It's more fun than it sounds, partly
because of its relative novelty, but it's still a
shame that there isn't a traditional split-screen
multiplayer option.
Thankfully, Xbox Live and System Link multiplayer
lets up to 12 players race alongside each other in
more traditional form. Xbox Live offers ranked and
unranked play, with matches split up by difficulty,
so all racers are playing with the same aids. The
host chooses options such as the track, laps, and
weather, and then people can jump in to practice on
the track before qualifying and racing.
The multiplayer works well from a technical
perspective: pressing the "quick match" option lets
you enter a game in without having to wait around,
taking a lot of the boredom out of waiting around
for people to join. You can also add AI opponents to
unranked matches to make up numbers, but it's
disappointing to see only standard race options
available--we'd have liked to have seen tournaments
as well.
The graphics in RacePro are functional, with
detailed car models running through bland-looking
scenery with very little trackside detail. The
shadowing on the cars is also noticeably jagged, and
the screen tearing is just plain unacceptable. The
rain effects are impressive, especially when they
splash on the windscreen in the in-car view, but
otherwise everything other than the car models falls
flat.
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The audio is also very sparse, with no music
outside of the menus, no commentary, and
flat-sounding engine noises. The menu system is
way below the par of other console racers,
lacking presentational flourishes and serving
information in a very matter-of-fact way. Worse
still, some information is hard to find; for
example, you have to activate the advanced
settings in the Single Race menu to change the
weather. |

The 13 circuits include a few city locations,
which are a nice change both visually and
structurally. |
However, RacePro does some things right, offering
specific pointers for each individual track as the
game loads up.
RacePro excels in providing a deep experience
without sacrificing accessibility, and it has one of
the most realistic physics models of any console
racer yet. Ultimately, RacePro succeeds in making a
hardcore racer accessible to the masses, but the
unwelcoming menu system and workmanlike graphics
mean that the package as a whole just falls short of
the mark.
But if you're looking for an incredibly realistic
racing game that puts the cars before everything
else, then it's worth dusting off your steering
wheel for RacePro.
source: www.gamespot.com |